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How to (for 3dsmax) : Add some baked lightning
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Modified on Tue, 30 Mar 2010 12:36
by
Mitch
Categorized as
NOVA for 3dsMax
Debugging - What you need to know
Exportation - Variants
Specific features - Fusion
(10)
»
How to (for 3dsmax) -4 : Add a post-process effect (NOVA 2010 Range)
»
How to (for 3dsmax) -5 : Add physical behaviours (NOVA 2010 Range)
»
How to (for 3dsmax) : Add some baked lightning (NOVA 2010 Range)
[X]
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From materials to pixels (NOVA 2010 Range)
»
Exportation - Variants (NOVA 2010 Range)
»
Export (NOVA 2010 Range)
»
How to : Add some interactions (NOVA 2010 Range)
»
How to : Import a scene, edit it (NOVA 2010 Range)
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How to : Save and publish a scene (NOVA 2010 Range)
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How to (for 3dsmax) -3 : Add a per pixel Material (NOVA 2010 Range)
»
How to (for 3dsmax) -4 : Add a post-process effect (NOVA 2010 Range)
»
How to (for 3dsmax) -5 : Add physical behaviours (NOVA 2010 Range)
»
How to (for 3dsmax) : Add some baked lightning (NOVA 2010 Range)