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How to (for 3dsmax)
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Modified on Mon, 19 Jul 2010 18:56
by
Mitch
Categorized as
NOVA for 3dsMax
Comment (pour 3dsmax) - 1 : Améliorer l'environnement
How to (for 3dsmax) -4 : Add a post-process effect
How to (for 3dsmax) -5 : Add physical behaviours
How to (for 3dsmax) -2 : Add some collisions
How to (for 3dsmax) - 3 : Add some real time shadows
Comment (pour 3dsmax) - 1 : Améliorer l'environnement
How to (for 3dsmax) -4 : Add a post-process effect
How to (for 3dsmax) -5 : Add physical behaviours
How to (for 3dsmax) -2 : Add some collisions
How to (for 3dsmax) - 3 : Add some real time shadows
(10)
»
How to (for 3dsmax) -2 : Add some collisions (NOVA 2010 Range)
»
How to (for 3dsmax) - 3 : Add some real time shadows (NOVA 2010 Range)
»
How to (for 3dsmax) (NOVA 2010 Range)
[X]
»
How to : Add some interactions (NOVA 2010 Range)
»
How to : Import a scene, edit it (NOVA 2010 Range)
»
How to : Save and publish a scene (NOVA 2010 Range)
»
How to (for 3dsmax) -3 : Add a per pixel Material (NOVA 2010 Range)
»
How to (for 3dsmax) -4 : Add a post-process effect (NOVA 2010 Range)
»
How to (for 3dsmax) -5 : Add physical behaviours (NOVA 2010 Range)
»
How to (for 3dsmax) : Add some baked lightning (NOVA 2010 Range)
»
How to (for 3dsmax) -2 : Add some collisions (NOVA 2010 Range)
»
How to (for 3dsmax) - 3 : Add some real time shadows (NOVA 2010 Range)
»
How to (for 3dsmax) (NOVA 2010 Range)
The main goal for these pages is to create tutorials for the most common needs you may encounter during the production of 3D contents for
NOVA
.