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3ds Max supports the same HLSL language as NOVA. You can now, from 3ds Max, create customized shaders and export them directly to the NOVA EXPLORER, as scene materials.

This can be done in the material editor of 3ds Max, with a Directx Shader material. When NOVA launches a scene with these customized materials, NOVA links automatically these materials to the Shader Forge.

DirectX Shader from 3D Studio Max

DirectX Shader from 3D Studio Max