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The Shader Forge allows the NOVA user to develop his own shaders and to affect them as materials in the NOVA environment. The shader Forge is able to dynamically link the datas from a 3D scene with the parameters of a shader.

The language used to create shaders is the HLSL (High Level Shader Langage) from Microsoft.

Shaders creation window

Shaders creation window

The main interface of the Shader Forge allows to compile a shader and to affect it as a material in the active scene. If a shader is affected, it will be compiled automatically in a .mxc, or an .exe. An affected shader appears in the Entities Browser window. You can, from there, activate/de-activate the shader or see its code (with a right click on its icon). This edition functionality is not available if the shader is compiled in a .mxc or a .exe file.

The buttons New, Load et Save allows the user to create, load or save the shaders in separate files.