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Here are the steps to create a perpendicular plane to the current camera:

  • Step 1: Create the plane
  • Step 2: Slightly move the plane in front of the camera
  • Step 3: Apply a -PI/2 rotation on the created plane on the X axis
  • Step 4: Set the plane rotation value on the Y axis to the current camera rotation value on the Y axis
  • Step 5: Set the plane rotation value on the X axis to the current camera rotation value on the X axis
  • Step 6: If needed, indicate that the created plane is dynamic
  • Step 7: Scale the plane on the 3 axis according to the scene

Here's the code:

 C#
// Step 1
NovaObject newObject = null;

newObject = myNovaScene.CreateObject(name);
newObject.CreateAsPlane(10f, 10f, 1);

// Step 2
newObject.GlobalPosition = currentCamera.GlobalPosition + new Vector3(0, 0, 1);

// Step 3
newObject.LocalMatrix = Matrix.RotationX(-(float)(Math.PI / 2.0f));

// Step 4
newObject.Rotation.Y = currentCamera.Rotation.Y;

// Step 5
newObject.Rotation.X = currentCamera.Rotation.X;

// Step 6
newObject.IsDynamic = true;

// Step 7
newObject.Scaling.X = 0.5f;
newObject.Scaling.Y = 0.5f;
newObject.Scaling.Z = 0.5f;